Class_name = "CBatchBallistics"
object_name = "SHELL_GER_50_SpHV"

//50 "5 cm Pzgr. 40"   KwK 39 L/60      (  21)

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoY.mgm",false
visualradius=4
ImageAttrs="IA_NOMINPIXELS","IA_NOROTINTERPOLATION","IA_NOCLIP"
SizeArg=10
SizeArgVal=0.75
LenghtArg=20
LenghtArgMinValSpeed=400 // /,    =0.0
LenghtArgMaxValSpeed=800 // /,    =1.0

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,1180,	175,6677,	35,12019,	0,26709
Armor=100,1059,	150,5376,	30,9676,	0,21503 //          100-150
Armor=500,696,	82,2322,	16,4179,	0,9287
Armor=1000,443,	43,940,		9,1692,		0,3759
Armor=3000,135,	8,88,		2,158,		0,351

//             

DefaultStartSpeed=1180	//        ()
MaxDistance=4000		// ,    
Mass=0.925				// 
Mkr=0.8					//  ,     Cx   M=1,        
Mmax=2.5				//  ,     Cx,   M=1,        
Cx_0=0.45				// -   (M <= Mkr),        
Cx_max=0.6				// -   (M = 1),        
Cx_1=0.8				// -   (M >= Mmax),        
R=0.025					// 
LiveTime=25				//  
TimeToDestroy=0			//        (0 ..   )
TracerShowtime = 10		//  
MaxRedirections = 3		// - 
RedirectedLifeTime = 3.5	//    
DestroyOnExplosion=false	//     (default =true)     Hit..Effect  Hit..,      
							//      ""     ,         
BeamStopDistance = 0.10	// ,         "^",      ""
NetworkDecals=true		//true -          

debug=false

//   , CBatchExplosion         
//"Explosion file",DecalImageID,DecalCellID,DecalSize,DecalNoPenetrationImageID,DecalNoPenetrationCellID,DecalNoPenetrationSize
HitMisc="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_37-50mm_misc.txt",2,9,0.128
HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_37-50mm_armour.txt",2,1,0.127,2,5,0.127
HitMetal="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_37-50mm_armour.txt",2,8,0.138

//    ,         (,TRUE -     )
//"Effect file",DecalImageID,DecalCellID,DecalSize,SpawnOnlyIfRicochet
HitMiscEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_30-50mm_wood.txt",-1,-1,-1,TRUE
HitArmorEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_30-50mm_armour.txt",2,15,0.136,TRUE
HitMetalEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_30-50mm_armour.txt",-1,-1,-1,TRUE

//         
HitDummyEffect=""
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_37-50mm_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_37-50mm_ground.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_37-50mm_building.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_wood.txt"

//      PC 

Gage=50					//
DefaultBulletSpeed = 1180.0		//       ()   
BulletSpeed = "KwK-39", 1180.0	//      () 

shellType = 7
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 